Particle System
LIGHTNING BUGS闪电虫小组
周行顺(策划/美术)
丁楷睿(策划/美术)
高 爽(策划/程序)
Zhou xingshun (planning/fine arts)
Ding kairui (planning/art)
Gao shuang (planning/procedure)
故事发生在未来的数据世界里,在经过亿万次系统刷新后,数据代码产生自我意识,试图摆脱主程序的控制,被系统检测到异常后,开始执行清除bug命令,玩家扮演数据实体化后的角色在数据世界里开始逃亡和探索这个世界的秘密。玩家扮演角色在关卡中消灭敌人,躲避机关,解密隐藏空间获得相应数量的数据芯片后开启最终关卡,来通关游戏。
玩家在爽快打怪的同时需要小心前方的种种陷阱和机关,这些机关很有可能是解锁隐藏空间的线索,加入轻微解谜元素。
The story takes place in the data world of the future. After hundreds of millions of system refreshes, the data code generates self-awareness and tries to get rid of the control of the main program. After the system detects the abnormality, it starts to execute the clearing bug command, and the player plays the data entity. The role of the world begins to escape and explore the secrets of the world. The player plays the role to destroy the enemy in the level, evade the organization, decrypt the hidden space to obtain the corresponding number of data chips and then open the final level to clear the game.
Players need to be careful of the traps and organs in front of them while they are refreshing. These organs are likely to be clues to unlock hidden space and add minor puzzle elements.
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