VIDEO ART EXPERIMENTAL VIDEO
Intro: BASMATI Video is a digital culture, multimedia research project dedicated to experimental images. It experiments with, and develops, video animation techniques by combining new technologies with more traditional artistic disciplines.
DIMENSIONAL SCREEN / SCULPTURAL SCREEN The first analysis comes from the assiduous attendance of monoclinal video art festivals, in itself nothing wrong, normally the basic logistics occupy traditional cinema type spaces, but a series of shorts different in form and realization can be pressing in an almost violent way, on this consideration of impediment tilting comes the first analysis of having a free viewing space , which allows the viewer to move, without disturbing the vision of others, and feel free to follow the most pleasant shorts avoiding the others. Indi a three-dimensional space, but apart from the solutions with semi-transparent screens or multiscreens with different viewing angles, in themselves excellent alternatives , it is still inevitable for the philosophy of Basmati Video to enter into a deeper consideration, obviously daughter or close to of installation-type situation, where the viewing space is open and allows free viewing as wide as possible, VARIABLE OBSERVATION TIME, RELATIONSHIP WITH INSTALLATION, NOT SUBMITTING THE SPACE BUT MANAGING IT relationship of vision between space and time. This open space allows for a dilation of viewing time, and the level of absorption that each viewer will want to give to each work being viewed, also allowing for a variable Which we call, DILATED VISION WITH ABSORPTION That is, not a merely analytical vision of the traditional and logical kind , but an almost epidermal, and ensemble absorption that goes beyond conscious logic as much as possible and attempts to make itself usable to a part of the subconscious of each viewer, sometimes traditional analytical concentration tends to exhaust itself or lead to conditioned reasoning, otherwise a direct and deep acceptance comes to communicate directly with the deepest and most primordial part.
CERVELLO, OCCHIO, MANO. BRAIN, EYE, HAND Mixed-media experiences are the basis of the philosophical work, proposing images for various current media, referring to a digital culture that is renewed in historical experimental animation that becomes an “eco renewable” creative reservoir, ( see to believe the basement floor of the cinema museum in Turin) Basmati's production often comes to break the screen and to propose itself in space as real content, thus moving from television productions, to projects for live multimedia, arriving at real time dialogues on a stage with both electronic and experimental musicians, bringing live and in front of a real audience intimate pictorial studio dynamics, with a direct confrontation to bipolar current. Technology is a medium, fast and cheap with good horizontal spread, but the creative content must come from human labor derived from direct intervention, it becomes essential to create artistic paths that can dialogue between creative emotionality and machine code, going so far as to paint in a microcosm of inks and effervescent aspirins a black sun that only the passage in video can transform into a projection of abstract and astral cosmology, as in the case of DUOLOGO performace by BASMATI VIDEO that combines painting and drawing in real time with video viewing experiences on large screens, passing through the digital filters of a laptop. http://www.basmati.it/SABLE_duo_logo.html The overcoming of the “technological problem ‘ has now enabled many to have extremely mobile and inexpensive professional studios, thus manufacturing technologies are built that inflate into ’hyper-patination” within a few months to a year, thus the “creative problem” becomes central and the 'BRAIN , EYE, HAND axis remains the only reliable technology in the temp