小嬉,功课闲来欢逐戏,犹能劳逸两相宜。本作品取材于传统绘画形式:百子闹学图,又称百子图,它是中国传统绘画以及工艺品中常见的一种形式,有着其特定的艺术魅力,除了审美的艺术价值外,应用场合也较为丰富。本作品提取传统百子图符号,以冷枚的作品为切入,综合了多位先人的创作,运用数字技术并结合自然语言解析,在人工智能技术的支持下,通过大体量的创作描绘出孩童稚趣的心理和天真,让玩家自然地参与到戏闹的场景内,在非接触式游戏的实验创作架构下,完成了突破传统的游戏体验设计。游戏中玩家只需自然地使用语言与画面里的小孩进行交流,指导他们完成相应的事件(主要包括救起跳出鱼缸的小鱼、帮同伴捡回踢飞的球、劝和发生争执的同伴、救起落水的同伴以及下雨时带回困在雨里的小孩)。
作品大体量地创作了小孩子们的动作与神态,这一创作过程历时近半年时间,共22位小孩,近300套动作,超6000幅关键帧,惟妙惟肖地展现了学堂间隙中,小孩子小嬉的场景。
在艺术表现上,由于原型参考源自冷枚的作品,故充分追求院体画的绘画特征,在工整细致与构图严谨上,下了不少工夫,如水面与河岸融合处的处理,综合参阅了边景昭、孙隆、苏汉臣等多位名家的佳作,在改了六稿以后方完成了定稿。由于角色众多且动作工作量超大,本作品采用三维建模并通过渲染出序列桢的方式在游戏引擎二维角色系统的时间线与状态机里进行呈现。在展示方式,为了充分体现架上绘画欣赏的特征,该作品充分尊重了绘画作品的原有状态,将所有的UI内容均归集到手机APP控制端,使得投影画面看上去更像是一幅画,不同的是它是动态的,是可以自由操控一个嬉闹的童趣场景。
该作品同时也饱含数字技术的创新之作,除了游戏开发的常规技术,为了进行语音识别,该作品在百度语音解析方案基础上,优化了数据传输算法;为了实现语义分析,同时编写了语义分析程序并建立了训练库,有效地兼容了体验者不同的语言习惯以组句方式。
This work is based on the traditional painting form: baizi nao xuetu(100 child to play in school), also known as BAIZI TU, which is a common form of traditional Chinese painting and handicraft, and has its specific artistic charm. In addition to the aesthetic artistic value, the application occasions are also rich. This work to extract the traditional figure symbols, the ancient philosophers is cut with Leng Mei works, integrated the creation of a number of ancestors, using digital technology and combination of voice and body feeling interaction, with the support of artificial intelligence technology, through the creation of the huge works depicted that the young children of psychological and naive, for players to naturally involved in the grandkids bounce in the scene, under the architecture of experimental creation of non-contact game, finished the break through the traditional game experience design. In the game, players only need to use natural language to communicate with the children in the picture, and guide them to complete the corresponding events (mainly including saving the fish jumping out of the fish tank, helping the partner to pick up the ball kicked away, persuading and arguing with the partner, saving the partner falling into the water and bringing back the child trapped in the rain).
The authors spend big works in the children's action and expression, the creation process during past time, a total of 22 children, nearly 300 sets of movements, more than 6000 key frames, perfectly show the school clearance, A scene of a kid having a little fun.
Works on artistic expression, as a result of the prototype reference from Leng Mei works, so the full pursuit of the imperial court decorative painting characteristics, in a neat and meticulous with rigorous composition, under a lot of work, such as the surface of the water and the Banks fusion processing, comprehensive reviewed Bian Jing-Zhao, Sun Long, Su Han-chen of several famous masterpieces, such as change in the six draft finished finalized at the rear. Due to the large number of characters and the large amount of action, this work adopts 3d modeling and renders the sequence frame in the timeline and state machine of the 2d character system of the game engine. In display, in order to fully reflect the characteristics of easel painting appreciation, the work fully respect the paintings of the original state, will all the UI content of the collection to the phone APP control side, the projection screen looks more like a picture, the different is that it is dynamic, and is free to manipulate a rowdy scenes of children funny.
This work is also full of digital technology innovation, in addition to the game development of conventional technology, in order to carry out voice recognition, this work on the basis of Baidu voice analysis program, optimize the data transmission algorithm; In order to realize the semantic analysis, a semantic analysis program is written and a training library is established, which is effectively compatible with different language habits of experiencers.
该作品为学生作品,作者分别为:魏颖、许桢宜、陈天恩。指导老师:严宝平
Comments
Please Log in or Register to comment