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我和我的小屋 My Cabin And I Original

独立游戏数字媒体Interaction Game
橘喵喵 2019-04-15 376
橘喵喵单人制作。 这是一款休闲模拟养成游戏。 玩家选择扮演一个进入奇幻森林的角色,首要任务是装饰保护自己的小木屋,同时结识了一些似曾相识的奇怪朋友,做任务帮助他们来解锁剧情。游戏没有结局,但剧情会有结束。(游戏主要目的是休闲养成) 玩家需要不断探寻来到这个世界的秘密,初衷是为了帮助有不良情绪的玩家缓解焦虑等情绪。 游戏已在steam上线,商店页面链接: https://store.steampowered.com/app/957490/My_Cabin_And_I/ 游戏玩法: 1.玩家自身: A.可选择喜欢的形象作为自己的代表。(进入游戏内也可选择) B.可装饰自己提高魅力度。(包含上百种饰品和表情) C.可多在家里活动争取少量奖励。(游戏核心是治愈的小屋子~) D.努力做任务解锁剧情。(剧情有深意,希望对有焦虑等不良情绪的同学有一定帮助) 2.木屋 A.可购买家具装饰屋子。(提高舒适度) B.可烹饪。(补充体力和饱腹值) C.可解读剧情线索。(线索有深意) D.可养宠物。(纯可爱,解锁新房间) 3.外出 A.可种树。(有意义的) B.可拜访各NPC。(做任务) 4.NPC A.与NPC交流做任务挣得经验值金钱及好感度。(形式为小游戏) B.解锁剧情。(与NPC分别相关) C.购买物品。(比在家里时打折) 5.其他 A.体力不足或到了晚上会强制回家休息。 B.各个属性相互影响。 C.级别、熟练度等解锁物品。 D.游戏每天自动存档,退出游戏时按 退出游戏 按钮也是存档的! 6.数值影响 a.舒适度影响升级速度(家具) b.魅力度影响NPC好感度上升(饰品) c.各技能熟练度影响价格或解锁物品 d.好感度决定线索的给出 e.级别解锁物品 f.我想到了继续写 游戏特点: 1.可爱的游戏画风。 2.休闲没有结局。 3.简单的操作。 4.完整的新手教程。 5.治愈心灵。 6.利用线索探索剧情。 7.玩法多样。 This is a casual simulation development game. Players choose to play a role in the fantasy forest. The first task is to decorate and protect their cabins. At the same time, they meet some strange friends who seem to have known each other and help them unlock the plot. There is no end to the game.But the plot will end. (The main purpose of games is leisure development). Players need to constantly explore the secrets of the world. I hope this game can help you get a good mood and feel relax. The game will be often updated in 6 months - 1 year. Gameplay: 1. players themselves: A. can choose the image you like as your representative. B. can decorate itself to enhance charm. C. can do more activities at home to win a small reward. D. works hard to unlock the plot. 2. wooden house A. can buy furniture to decorate the house. B. can cook. C. can interpret plot clues. D. can keep pets. 3. out A. can grow trees. B. can visit NPC. 4.NPC A. and NPC exchange tasks to earn experience value and money. (form is a little game) B. unlock the plot. C. purchase items. 5. other A. is physically incompetent or forced to go home for rest at night. B. Each attribute ofaffects each other. C.level, proficiency and other unlocking items. D.The game is automatically archived every day, and when you exit the game, you press the exit button to archive it too! 6.Numerical influence a.Comfort Affects Upgrade Speed(Furniture) b.Charm Affects NPC Sensibility Rise(Ornaments) c.Skills proficiency affects price or unlock items d.Good feeling decides clues e.Level unlock items f.If I think of anything, I will continue to add. Game features: 1. lovely game style. 2. leisure has no end. 3. simple operation. 4. complete novice tutorial. 5. heal your heart. 6. use clues to explore the plot. 7. there are many ways to play.

Software(s): Unity3DMaya

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