'Pattern Language' is a term coined by architect Christopher Alexander to quantify the aliveness of certain human ambitions through an index of structural patterns. Some advocates of this design approach claim that ordinary people can use it to successfully solve very large, complex design problems. In this piece, Alexander's design theories are applied towards the construction of a generative video game labyrinth resulting in a rhythmic animation made of rippling, skipping, and strobing arrays of light. The whole environment is infused with a procedural vitality brought forth through cellular automata and crowd simulation algorithms.
This sample is prepared for the The Chengdu Open Call Invitation.
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