Kinect
Immersive
Installation
friendred
Performance
creative
programming
distance
Visual
Interactive Design
elegance
This work is a dialogue between Shader and reality. The metamorphoses that occur when touching the screen can raise people’s fragility about the boundary between dematerialized Shader and the actual screen. The screen can be regarded as a spectrum of the experiencers volatile emotions, distorting the limits and immersing the spectator into a short detachment from reality. Nothing is an uncounted experience, creating an immaterial boundary is the process of people wandering their hearts. It all starts with the screen seducing you to interact with it.
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