Immersive
《Escape》设计以雾霾为主题,形式上结合leap motion,改变以往传统的触屏或鼠标点击的控制操作方式,以红外体感来和游戏结合,内容方面以当下最为热门的话题“雾霾”为主,游戏背景为雾霾中城市,画面以简洁画风为主,配以剪影形式的高楼、房屋、路灯、电线杆等具有城市特征的建筑,总体分三个层次,由最开始的重度污染到中度污染再到最后的晴空递进,画面也是由灰色调逐渐向明亮色彩过渡代表着污染减轻。游戏人物是具有简洁动态的生命体,通过leap motion 的控制来躲避障碍体。
南京艺术学院
团队成员:肖宁、岑璟峣、赵敏
"Escape" is designed with the theme of smog, combined with leap motion, changing the traditional touch screen or mouse click control operation mode, combined with the game with infrared body feeling, the content is the most popular topic "smog" Mainly, the background of the game is the city in the smog. The picture is mainly composed of simple styles, with high-rise buildings, houses, street lamps, telephone poles and other urban features. It is divided into three levels, from the initial severity. Pollution to moderate pollution and then to the final clear sky, the picture is also gradually changed from gray to bright colors to represent pollution reduction. The game character is a simple and dynamic living body, which avoids obstacles by the control of the layer motion.
Nanjing University of the Arts
Team members: Xiao Ning, Yan, Zhao Min
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