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通天塔(The Tower) Original

Interaction Technology
黄师傅 2018-08-02 1095
作品陈述:
作品通过戴在观众头上的EEG,在他眼前的VR眼睛中生成一个由观者大脑活动信号所产生的通天塔。同时这座塔的生成遵从“生命游戏”(康威 1970)的规则并且在二维的基础上增加第三个维度(时间)。在作品展示期间,通天塔的高度会伴随观者观看时间增加而长高,每一个观众都会使用他的脑信号将通天塔增高一部分。在虚拟环境中,观者会在耳机中听见“自己“的心跳,声音是根据大脑活动强度所决定。在观众面前是一个投影,内容是当前观众所盖的意识之塔的二维化版本,这个投影在他带上设备时开始运行,并且在在其摘下设备时将二维图案打印成实体。最后在展览结束时,所有虚拟现实中的通天塔模型都将保存,并且使用3D打印技术打印成模型。

Statement:
With the VR installation The Tower, I have created a generative,
open-ended work that responds to viewers’ brainwaves and provides an immersive experience.
An EEG sensor is connected to the viewer, measuring brain activity that provides the variables for the visual experience of
the tower. An HTC VIVE headset and headphones are placed on
the viewer, providing a 360-degree view of a fantasy environment, where the tower extends both
upward and downward in a boundless and cloudy atmosphere. Composed of differently shaped and
arranged white blocks, the tower grows line by line, responding algorithmically to the input of
the viewer’s brain waves from the EEG sensor. As the tower gradually grows, we come to
understand that the further away blocks were generated from previous viewers’ input, creating
a link between peoples differing responses. Simultaneously, as the tower is growing in three
dimensions in the virtual realm, a projector transmits a two-dimensional diagram of the same
patterns onto the wall in front of the viewer, who is not able to see this projection until she
removes the VR headset. We can understand how The Tower forms links between participants,
not only within the shape of the tower but also between the EEG-participant and those who
are viewing their projection on the wall.

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