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契诃夫之枪 Original

yeooyeo 2024-04-28 824

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Chekhov's Law, also known as "Chekhov's Gun", is a creative technique first expounded by the famous Russian short story writer Chekhov. It is to say that every element mentioned in a story should appear later, otherwise there is no need to mention it. Based on this concept of revealing the "causal" relationship, and combining with other theoretical logics, we construct a story with counter-temporal memory as the main setting and non-linear narrative as the starting point.The story is set in a parasitic relationship between a reverse time-sensing virus called TDV and a blue-blooded creature called the horseshoe crab. Humans were exposed to the virus while harvesting horseshoe crabs, which eventually led to TDV starting to spread among the population. People infected with the TDV virus began to experience symptoms of reverse temporal memory and eventually had only 7 days left to live. Researchers A and B at the EMRD Research Institute were also infected by the TDV virus due to their participation in secret research and experiments related to horseshoe crabs in the institute. The two of them spent the last 7 days researching and sorting out information related to the TDV virus, and eventually passed away one after another. Because they were both well-known in their respective fields during their lifetimes, the death of the two also caused quite a stir in society.Combined with this story, and linked to the inspiration for the story structure of "Chekhov's Gun", we use drama as a part of the form of expression, and arrange several scenes where A and B were active during their lifetimes, and combine realistic scenes with real-life composite images to produce the reasoning flow of the story. Players will take on the role of the investigator who came to investigate the cause of their deaths, and go to these scenes we have set up, and by analyzing the various evidence left behind by AB who is in the same space as themselves but at different times, to achieve a dialogue across time and space, and explore the truth that led to this anti-temporal memory event.The gears of fate have already begun to turn, and as Chekhov said, the gun that hangs on the wall in the first act, the third act will definitely fire bullets. In the scene we set up, the audience follows the guide to watch and collect layers of evidence, and finally the "gun" in their hands may be the key to solving the mystery, the inexplicable autopsy report, a strange experimental study about the pineal gland, and the blue-blooded creature that should live in the deep sea but appears in the laboratory because of the unknown... Only when the game is finally broken can the audience understand the meaning of their existence. In our story, it is precisely because the death of the scholar reveals the virus that the audience is able to participate in the story as investigators; even if the two scholars have gained the ability to predict the future, they will not escape the fate of death because they have been caught up in this secret research; and the result of the new unknown virus caused by the wanton expropriation and killing of natural creatures by human beings has gradually begun to spread among the population in an unprecedented way, which is the "gun" we forged in the dark , which will eventually run through the center of our eyebrows.

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