This project generates four types of 2d motion graphics by using the language of OpenGL with Perlin noise generation, combined with the Fractal Brownian motion. The color data(brightnes values) of the generated 2d graphics is then used to change the vertex data and colors of the 3d planes.
This work wants to explore the generation of computer graphics from scratch, from pixels to 2D motion images, to the generation of 3D models and finally to the use of 3D software.Going a step further, some interaction with these 3D planes is also achieved by using the computer's built-in and external webcam. Also one can directly import images to generate 3D objects and adjust the height and color of 3D objects.
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