Taking the ubiquitous phenomenon of "online queuing" as the starting point, the author discusses whether the position occupied by the public in the virtual world has formed a new nonlinear simulacra situation with the rise of the digital age. Even if the body and consciousness are separated to form the absence, people are still used to being responsible for the uncertain future.
The work is an animation of about 2.5 minutes, and the content will mainly be marginalized and centered; Breaking rules and maintaining balance; Excessive rationality and lack of humanity; Hegemony and rebellion; Social anxiety and seeking recognition are reflected in the whole theater space, and the concept of the work is passed on to the upper audience through the established body movements of the actors.
The audience took part in the work itself while looking down, which constituted a complete narrative structure and formed the presence. From it, I briefly obtained the status of exile or exile.
In Joyce's Ulysses, it is said that the place of wandering is also the place where you want to leave and return in your desire.
The reality of daily life is also a maze. Life itself is a rule that can't be returned, and returning home is a lost way, that is, starting again. Therefore, no matter whether it is online, offline or queuing, reality and virtuality are subordinate to people themselves, and the dissatisfaction of desire has triggered a series of social contradictions.
So when you are caught in a maze, what is the first priority? Emotional fluctuations form a closed "situational space", and constant escape is the shackles that trap you.
Comments
Please Log in or Register to comment