This design takes the development of mobile phones as the clue medium, and sets the main scene as two historical backgrounds. One is non-smartphone, namely the Internet 3G era; Second, smart phones, namely the Internet 4G, 5G era up to now. In this era, social media on mobile terminals provide users with new spatial relationships. The scene before and after the development of smart phones is modeled and represented by the classification of common living places.
The space is set up into four main space types according to the function: ① Instant communication: living room/outdoor; ② Shopping: supermarket/bathroom; ③ Search engine, information collection: library/study; ④ Culture and entertainment: game hall/bedroom. The scene construction of the room layout and functional characteristics under the background of the two times is carried out, so as to form a contrast and highlight the changes and influences brought by the development of smart phones.
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