This work is realized as an interactive animation visual installation, taking the water cycle as a clue, and aims to highlight the richness of China's biological types and diverse ecosystems through the presentation of different scenes such as forests, grasslands, glaciers, oceans and skies, as well as the addition of traditional elements, while depicting a beautiful picture of man and nature living in harmony.
The work simulates the spatial design of a classical Chinese art exhibition, creating a "flat and far" space with layers of planes, and visually representing the three major biological sectors of the water cycle. The three panels of land, sea and sky are displayed through three LED splicing screens with 0.1~0.2mm precision in pendant packaging. The overall use of Unity game platform development, on-site use of external radar for interactive mode of construction, dynamic detection, real-time correction of the audience distance, resulting in the depth of the pull mirror and camera panning micro-interaction, and through the arrangement of ground signs to guide the audience's movement, so that the audience to the most intuitive visual form to feel the characteristics of domestic animal resources, unique genus, the ancient traditional cultural system of biological and Spatial distribution characteristics.
The content of the exhibition is the effect as of 2021.10 (the first stage), in the later stage, we have carried out further interaction and visual optimization, hoping to give you a better experience, thank you for watching!
Comments
Please Log in or Register to comment