学术主持|Academic Advisor
费俊 Fei Jun
策展人|Curator
王泊乔 Wang Boqiao
执行策展人|Executive Curator
孙宇航 Sun Evelyn
联合主办|Co-organized by
中联超清(北京)科技有限公司 UPTC(Beijing)Tech Co.,Ltd.
有边空间BOUNDED SPACE荣幸宣布,将于2026年4月25日至6月28日精心呈现全球现象级数字装置艺术家——马克西姆·热斯科夫(Maxim Zhestkov)亚洲首次个展“浮流:无尽漫行”。本次展览由费俊担任学术主持,王泊乔担任策展人,孙宇航担任执行策展人。作为有边空间BOUNDED SPACE独家代理艺术家,此次展览将实现马克西姆全新交互系列作品在全球范围内的首次亮相,亦将展现艺术家近十年的代表性艺术作品,为观众构建一场关于无限宇宙本质、复杂性、物质与非物质的沉浸式感官漫游。
涌现,一种无法被还原的整体性,并非简单的生成或出现。秩序,本身是一种涌现现象,它不是被设计,而是在不稳定中生成。这一语境下,稳定不再是常态,而只是流动中的暂时形态。
《浮流:无尽漫行》,正处于这种持续涌现的状态之中。粒子不只是构成世界的基本单位,而是规则、力与关系的可见化表达。它们在不断变化的条件中聚合、分裂、偏移与重组,使结构始终处于未完成的临界状态。任何形态的出现,都只是下一次转化的前提,而非终点。
在这里,“行”不再意味着从起点到终点的线性移动,而是一种在涌现结构中的持续参与:方向不断被改写,路径不断被生成,个体既无法完全掌控,也无法抽离。由此,观看也不再面对一个既定对象,而是进入一段持续变化的系统。
因此,《浮流:无尽漫行》并不是一场关于“流动”的展览,而是一种关于存在方式的提案:当一切被还原为粒子与关系,当边界、秩序与形态仅作为短暂的停顿出现,我们或许需要重新理解自身的位置——不是作为外部的观察者,而是作为涌现本身的一部分,存在于秩序尚未稳定、形态尚未固化的过程之中。也正是在这种持续的未完成里,我们得以重新理解:世界并非被构建,而是在不断发生。
文/费俊
马克西姆·热斯科夫 游境 02·感知海洋
静帧截图|2026Maxim Zhestkov Playscapes 02: Sentient Ocean
Still image | 2026©艺术家提供 Courtesy of the artist
BOUNDED SPACE is honored to announce that from April 25 to June 28, 2026, it will present the first solo exhibition in Asia of digital installation artist Maxim Zhestkov, titled Flow: Infinite Walk. The exhibition features Fei Jun as Academic Chair, Wang Boqiao as Curator, and Sun Evelyn as Executive Curator. As an artist exclusively represented by BOUNDED SPACE, this exhibition will mark the global debut of Maxim's new interactive series, while also showcasing representative works from the past decade of the artist's career, offering the audience an immersive sensory journey through the endless nature of the universe, complexity, the material and the immaterial.
Foreword
Emergence, an irreducible wholeness, is not merely generation or appearance. Order itself is an emergent phenomenon, it is not designed but generated from instability. In this context, stability is no longer the norm, but merely a temporary form within flux.
Flow: Infinite Walk exists precisely in this state of continuous emergence. Particles are not merely the basic units that constitute the world; they are the visible expressions of rules, forces, and relationships. They aggregate, split, shift, and reorganize under ever-changing conditions, keeping structures in a critical state of incompleteness. Any form that emerges is merely a precondition for the next transformation, never an endpoint.
Here, "walk" no longer means linear movement from a start point to an endpoint, but rather a continuous participation within emergent structures: direction is constantly rewritten, paths are constantly generated, and the individual can neither fully control nor detach from it. Thus, viewing no longer confronts a predetermined object, but enters into a continuously changing system.
Therefore, Flow: Infinite Walk is not an exhibition about "flow", but a proposal about a way of being: when everything is reduced to particles and relationships, when boundaries, order, and form appear only as momentary pauses, we may need to rethink our own position — not as external observers, but as part of emergence itself, existing in the process where order has not yet stabilized and form has not yet solidified. It is precisely in this continuous incompleteness that we come to understand anew: the world is not constructed, but constantly happening.
By Fei Jun
马克西姆·热斯科夫 游境 02·感知海洋
静帧截图|2026Maxim Zhestkov Playscapes 02: Sentient Ocean
Still image | 2026©艺术家提供 Courtesy of the artist
艺术家 Artist
马克西姆·热斯科夫
Maxim Zhestkov
Maxim Zhestkov(马克西姆·热斯科夫 b.1985)是一位居住在伦敦的数字艺术家、设计师兼导演,他运用新兴技术探索各种媒介中的模拟现实。他拥有建筑和设计背景,自2001年起开始从事计算机生成图像创作,力图突破物质世界的局限。在他的职业生涯中,他从插画转向动画,并进一步涉足互动媒介,始终秉持着对技术潜力的探索,致力于激发创造力并拓展视觉语言。
Maxim持续构想新的世界,深化我们对宇宙中存在的各种现象的理解。他将建筑、雕塑与自然算法融合,形成独特的美学路径,为表现多种概念奠定基础——从物理现象、未来科技,到哲学思想与具身的非人类主体。
作为游戏公司Cosmos Interactive和创意 XR 工作室FUN AND AWE的创始人兼总监,Maxim 致力于探索互动技术的各个方面及其在讲述不受线性叙事限制的故事方面的潜力。他以实时引擎为主要工具,拓展视野,构建全新的世界,并创作基于情感化的非语言故事。
Maxim Zhestkov is an artist and director who uses emergent technology to explore simulated realities in a variety of mediums. Coming from the architecture and design background, he started working with the computer-generated imagery in 2001 to create behind the limits of the material world. Moving from illustration to animation and further to interactive mediums during the course of his career, Zhestkov is guided by his interest in the potential of the technology to support creativity and expand his visual language.
In his work, Zhestkov continuously imagines new worlds and expands the understanding of the phenomena present in our universe. He blends architecture, sculpture, and natural algorithms to form a distinct aesthetic approach that becomes a foundation for representing a variety of concepts — from physical phenomena and futuristic technology to philosophical ideas and embodied non-human agents.
As a founder and director of a game company Cosmos Interactive and a creative XR studio FUN AND AWE, Maxim is exploring different sides of interactive technology and its potential to tell stories that are not bounded by the linear narrative. By using real-time engines as his main tool, he expands his vision to build the entire new worlds and create stories based on emotional non-verbal storytelling.
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