在FLINT WALK发起的“星火+”计划中,城市大屏正成为数字互动的新现场。我们以科技为媒介、以艺术为表达,推动公共视觉从“单向观看”走向“双向互动”,让屏幕成为连接人与城市的创意接口。
With “Spark+”, an initiative launched by FLINT WALK, urban mega-screens are redefined as vibrant stages for digital interaction. Merging technology with artistic vision, we move public visuals beyond passive viewing toward active engagement—transforming every screen into a creative interface that links people and their cities.
互动,从每一步开始
Where Interaction Begins
在近期亮相的「在涌之中」展览中,由FLINT WALK打造的核心互动作品《隐现之径》,构建了一个由观众行为驱动的动态城市镜像。当人们步入装置区域,脚步不再是简单的移动,而化身为书写城市的笔触——每一次驻足、转向、舞动,都在实时生成抽象的数据流,共同编织成一幅不断生长的数字图景。无人时,城市静谧如沉睡的蓝图;而当身影介入,光芒随轨迹流淌——你的存在,正是为城市写下的诗行。
这件作品不仅是艺术与科技的融合,更是一场关于“人与城市关系”的无声对话,呼应着我们始终关注的命题:以数字技术,回归对人本身的关照。
At the recent Amid the Surge exhibition, FLINT WALK presented The Hidden Path, an interactive installation that transforms audience movement into a living reflection of the city. As visitors enter the space, their movements become footprints that compose the city’s story. Each gesture subtly reshaping the digital city.
When the space is empty, the scene remains still; once people enter, the visuals respond, turning movement into part of the environment.
More than a union of art and technology, The Hidden Path offers a quiet dialogue between people and the urban environment, continuing FLINT WALK’s exploration of how digital innovation can refocus attention on the human experience.
从游戏到合影:互动技术的多元实践
The Many Ways We Play and Connect
FLINT WALK始终致力于拓展数字互动的边界,将屏幕转化为可玩、可感、可对话的开放场域。我们不仅打造了全球首个户外裸眼3D体感游戏《熊猫射箭》,让市民在888米巨屏前拉弓实射,融合物联网与实时渲染,重塑城市游戏的视听体验;也携手热门IP《崩坏·星穹铁道》,借助实时图像合成与裸眼3D破屏技术,实现观众与虚拟角色的零距离同框,打破次元隔阂。
FLINT WALK continues to expand the possibilities of digital interaction, turning large-scale screens into open spaces for play, perception, and communication. One standout project is Panda Archery—the world’s first outdoor naked-eye 3D motion-sensing game—where participants draw a bow and release virtual arrows across an 888-meter mega screen. Integrating IoT technology with real-time rendering, the project reimagines how gaming can be presented on such a large scale and platform.
In another collaboration, FLINT WALK partnered video game Honkai: Star Rail, using real-time compositing and naked-eye 3D breakthrough visuals to let audiences appear alongside in game characters—making on-screen interaction feel immediate and tangible.
在艺术表达层面,互动进一步成为叙事语言:《无限艺术馆》以“钥匙”为媒介,开启一个可探索的虚拟艺术空间,将观展转化为动态的互动体验;而《City For You》则通过色彩扫描生成“像素人”,在虚拟城市中展开一场关于身份与AI关系的趣味实验。
Within artistic expression, interaction takes on a narrative role. In The Infinite Museum, a “key” opens an explorable virtual space. Viewing becomes participation. “City For You”, meanwhile, turns color scanning into identity exploration—transforming visitors into “pixel figures” that navigate a virtual city in a reflection on the relationship between us and AI.
从手势控制的音画空间 《FLINT CLUB》,到增强现实联动的 《穿越时空的莫扎特》,再到AR小程序 《熊猫萌拍》——我们不断降低互动门槛,提升参与质感,让科技隐于体验之后,让艺术发生于行为之中。
From FLINT CLUB, a gesture-based space for sound and visuals, to Mozart Through Time, an AR experience that bridges centuries, and Panda Moments, an AR mini-program for playful snapshots—we continue to try and lower the barriers to digital interaction and elevate the quality of participation.
让每一块屏,成为人与城市的连接点
The Screen as a New Urban Interface
从体感游戏到行为镜像,从虚拟合影到手势音乐,我们不断尝试以更轻灵、更深入的方式,将技术藏于体验之后,让互动回归情感与创意本身。
“星火+”将持续联动全国城市户外大屏、文旅空间与商业场景,打造开放的内容合作平台。我们期待与更多创作者、技术团队与城市伙伴携手,让数字艺术不仅被看见,更被体验、被参与、被记忆——以互动,激活城市;以艺术,温暖科技。
From motion-sensing games to mirrored interactions, from virtual portraits to gesture-based music, FLINT WALK strives to refine how people connect with technology—making interaction more fluid and instinctive, and letting art emerge naturally from those experiences.
Through “Spark+”, we’re extending this vision nationwide, linking city screens, cultural landmarks, and commercial spaces to create an open platform for collaboration. Our goal is to make digital art something to be seen, experienced, and remembered—where interaction shapes the city, and art humanizes technology.
▽ 欢迎加入我们,共同书写数字互动新篇章。
▽We invite you to join us in shaping the next wave of digital interaction.
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