混合现实展演|青艺周·《现在史·数字人类[-∞,∞]》

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第三届之江国际青年艺术周/浙江美术馆

/裸眼3D数字人类混合现实展演



回顾第三届之江国际青年艺术周暨中国美院毕业季开幕式,6月1日在浙江美术馆隆重启幕。本届开幕式以“现在史”主题为创作概念,聚焦于混合现实的沉浸式多维空间体验,结合舞蹈和声音创作,呈现了一场跨越五个时空、多线叙事的混合现实展演。
 Looking back at the opening ceremony of the 3rd Zhijiang International Youth Art Week and Graduation Season of the China Academy of Arts, the curtain was opened at the Zhejiang Art Museum on June 1. This year's opening ceremony took the theme of " Present History " as its creative concept, focusing on the immersive multi-dimensional space experience of mixed reality, combining dance and sound creation, presenting a mixed reality exhibition spanning five time zones and multiple narrative lines.



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本次展演采用主次联屏设计,主辅屏左中右共六块,营造沉浸包裹空间,具强烈感官压迫性。左右侧屏与中心主屏的高度差,使数字媒体内容产生冲出屏幕的视觉冲击,实现裸眼全息效果;结合现场灯光、烟雾、激光等数字媒体技术交互手段和超视觉声音创作,实现“多感官”式数字媒体艺术异质空间混合现实体验。一方面,观众借助创作内容的丰富形式,完全沉浸在异质空间“场”的真实世界与虚拟世界的无缝融合中,从而融入到艺术情境中去;另一方面,是观众对混合现实数字媒体艺术“特性”的体验,使之能够辨别出差异性,感悟到不同“异质”现实的魅力,将其带入了亦虚亦实,亦幻亦真,虚虚实实,真假难辨,水乳交融的理想世界。

The show uses the primary and secondary joint screen design, the main and auxiliary screens have six parts on the left, center, and right to create an immersive package space with strong sensory oppression. The height difference between the left and right side screens and the center main screen makes the digital media content have a visual impact beyond the screen, achieving a naked eye 3D effect; combining the interactive means of digital technology such as on-site lighting, smoke, laser, and super visual sound creation, this show realizes the "multi-sensory" digital media art heterogeneous space mixed reality experience. On the one hand, the audience is fully immersed in the seamless fusion of the real and virtual worlds of the heterogeneous spatial "field" through the richness of the creative content, thereby immersing in the artistic context. On the other hand, it is the audience's experience of the "characteristics" of mixed reality digital media art that allows them to identify the differences and perceive the charm of different "heterogeneous" realities, bringing them into an ideal world of both reality and illusion, true and false.





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现场屏幕设置



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当“现在史”遇上混合现实,此次的演出似乎不能简单地称之为一场新媒体展演。梅洛-庞蒂认为,世界本身即是一种现象场域。体验,实质上就是对“现象场域”的感受。由于计算机拟像与拟真技术的运用,数字媒体艺术公共“场所”的知觉感知已进入到了多样现实并存、交叠互动的异质空间时代,因此,“现代意义上的‘混合现实’ (Mixed Reality)体验是不同类型的现实的彼此混合,这种混合生成了物理对象与虚拟对象可以共存与互动的新环境”。

When "present history" meets mixed reality, it seems that this show cannot simply be called a new media show.According to Merleau-Ponty, the world itself is a field of phenomena. Experience is essentially the feeling of the "phenomenal field". Due to the use of computer simulation and anthropomorphic technology, the perception of digital media art public space has entered the era of heterogeneous space where multiple realities coexist and overlap and interact. Therefore, "the modern sense of 'mixed reality' experience is a mixture of different types of reality, which creates a new environment in which physical and virtual objects can coexist and interact".



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01. 创作过程


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图文脚本




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三维展厅模型中预演模拟



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模拟视觉预演




《现在史·数字人类[-∞,∞]》从虚拟和现实出发,作品分为了共生、束缚和轮回三个过程。现场是由多名物理舞者与虚拟数字人类进行物理与数字的隔空界面对话。创作内容聚焦于时间与人类记忆的话题,从虚拟的数字人类产生故事角色, 将人类所处的状态概念为一个莫比乌斯环,当想要前行时,却在当下绕圈子,当想要进入时,却发现身处圈外,然而我们其实一直未离开过这个圈。 

"Present History·Digital Humans[-∞,∞]" starts from the virtual and reality, the work is divided into three processes: symbiosis, bondage and reincarnation. The scene is a dialogue between a number of physical dancers and virtual digital humans in a spaced-out interface between the physical and the digital. The creative content focuses on the topic of time and human memory, generating story characters from virtual digital humans, conceptualizing the state humans are in as a Möbius ring, when trying to move forward, but circling in the present, when trying to enter, but finding ourselves outside the circle, yet we have never actually left the circle.




02. 视觉展示




/第一幕:共生/



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/第二幕:束缚/




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/第三幕:轮回/





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后疫情时代,我们共同⾯对着数字时代⽣命伦理的新篇章。《现在史·数字人类[-∞,∞]》使现实与虚拟的边界逐渐模糊,只存在于幻想之中的元素冲破了屏幕,使得人类的思维不断被重塑、冲刷,元素的每一次迭代都传播出不一样的声音,抽象记忆正在无限加入其中,最终在轮回中获得永生。
In the post-epidemic era, we are facing a new chapter of bioethics in the digital age. " History of the Present - Digital Humanity [-∞, ∞]" gradually blurs the boundary between reality and virtuality. Elements that only exist in fantasy break through the screen, causing human thinking to be continuously reshaped and washed away. Each iteration of the elements spreads a different sound, and abstract memories are being added to it infinitely, eventually gaining immortality in the reincarnation.






03. 现场效果



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《现在史·数字人类[-∞,∞]》打破了现实视觉与屏幕空间的界线,将科技与艺术糅合。同时舞者的肢体对视觉进一步解构,在重叠空间中产生了仿佛来自未来的回响。
真实痛苦与虚拟快乐兼具的未来数字人类的出现,是说明历史终究是一个轮回,我们以一种非线性的方式感知时间的流逝?还是说,这会是一个新的开始?
History of the Present - Digital Human [-∞, ∞]" breaks the boundary between realistic vision and screen space, blending technology and art. At the same time, the dancer's body further deconstructs the visual, creating an echo in the overlapping space as if from the future.
Does the emergence of a future digital human with both real pain and virtual pleasure suggest that history is finally a reincarnation and that we perceive the passage of time in a non-linear way? Or will this be a new beginning?
注:该短片至今入围第5届加加林国际电影节竞赛单元






监制 | Executive Producer:Kyle、

C组导演 | Director :Zone Kyle、

脚本/分镜 |  Storyboard :Zone

视觉制作 | CG Artists :Zimon Zone PPb、

剪辑 | Editor :  Zimon Zone、

音乐 | Music&Sound Design:ZYX、

排版 | Typesetter:Hyoko、

审核 | Proofreader:Kyle  Dan。

空间 | Venue:浙江美术馆 | Zhejiang Art Museum





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