看一看新版本都更新了些啥
另外,据说r18的试用版会在几天后放出,目前只能用完全版
简单的翻译,有些术语不能确定,因此用了英文
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| r18.0 Release - 77758 |
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Release day - 14th April 2021
● [DSOF-10780] - New Feature: Unity time control (frame step, animation control)
Unity时间控制(frame step,动画控制)
● [DSOF-12490] - New Feature: Render outside camera frustum (cluster rendering)
渲染外部相机视锥camera frustum(集群渲染cluster rendering)
● [DSOF-12505] - New Feature: RenderStream: Numeric Remote Parameters Unity
RenderStream:数值控制Unity参数
● [DSOF-14721] - New Feature: Unity: Uncompressed RenderStream support
Unity:未压缩的RenderStream支持
● [DSOF-14741] - New Feature: Multiple cameras streams from Unreal
来自UE的多路相机流
● [DSOF-14829] - New Feature - xR workflow
XR工作流
● [DSOF-15150] - New Feature: Support for multi-user content editing in Unreal
支持在UE中进行多用户内容编辑
● [DSOF-15681] - New Feature: Added 8-bit support for RenderStream Uncompressed
在未压缩RenderStream中加入8位支持
● [DSOF-8392] - Promote GVGMatrix to Gold
将GVGMatrix提升到黄金Gold级
● [DSOF-13703] - Add help text to all fields under Projector "Settings"
为Projector“Setting”下的所有字段添加帮助文本
● [DSOF-14040] - Indirections API should provide a mechanism for retrieving a list of indirections of a particular type
Indirection的API应该为Indirection表检索某个特定类型一个机制
● [DSOF-14741] - Multiple cameras streams from Unreal
来自UE的多路相机流
● [DSOF-14837] - RenderStream: resolution from mapping
RenderStream:来自Mapping的分辨率
● [DSOF-14910] - Report the RenderStream version in About menus
在About菜单显示RenderStream的版本信息
● [DSOF-14952] - Improvements to the ACES workflow
为ACES工作流做出改进
● [DSOF-15948] - Display warning on start up splash screen when max heads set
当头显设为Max时会在启动闪屏阶段显示警告信息
● [DSOF-16049] - Unity: support scene selector
Unity:支持场景选择
● [DSOF-16146] - Add ability to specify which network interface is used for RenderStream content sync
添加指定哪一个网络接口用于RenderStream内容同步的功能
● [DSOF-8152] - Notch: block resets when advancing from section break
Notch:修复分段推进时Block会重置的问题
● [DSOF-10670] - 'reset projectors to manual' also resets the selected method of calibration too
修复了“将投影仪设置为手动”也会导致校准的选择模式被重置的问题
● [DSOF-10947] - LW matrix uses wrong default port
修复了LW matrix使用了错误的默认接口的问题
● [DSOF-14620] - Snapshots: too many £ signs cause Snapshot to fail
快照:修复了因为太多£符号导致快照失败的问题
● [DSOF-14621] - Snapshots: When creating a snapshot name with £ sign this won't translate with a £ sign in the snapshots list/manager
快照:修复了当创建一个名字中带有£的快照时,该快照名中的£不会被转换进快照列表或者管理器中的问题
● [DSOF-14623] - Project Snapshots: Rolling back to Snapshot with £ name triggers "does not exist" notification
项目快照:修复了回滚到名字带有£的快照时会触发“不存在”的通知的问题
● [DSOF-14960] - Sockpuppet - Effects layers dmx personality shows wrong channel addressing
SockPuppet- 修复了效果层dmx的Personality会显示错误的通道寻址
● [DSOF-14988] - Dmx Lights still download GPU texture even when machine is not outputting
修复了当机器不再输出时DMX灯光依然在下载GPU纹理的问题
● [DSOF-15098] - Removing time across more than 1 section leaves a 1s section behind
修复了当移除的时间多余一个段落时依然会留下一个1秒长度的段落的问题
● [DSOF-15110] - Test Pattern Module should auto-populate with the last mapping used (like all other graphical modules)
修复了测试图模块应该使用之前的映射方式自动填充的问题(就像其他图形模块一样)
● [DSOF-15190] - Incorrect frame 0 set when using calibrate delay tool on gx2cs
修复了当gx2cs使用延迟校准工具时frame 0的设置错误问题
● [DSOF-15194] - RenderStream content looks slightly lighter
修复了RenderStream内容看起来有些微微过亮的问题
● [DSOF-15220] - Camera widget doesn't resize with preview properly
修复了相机微件widget不能通过预览正确调整大小的问题
● [DSOF-15221] - Access Violation when deleting feed rect with warp window open
修复了在扭曲窗口打开的情况下删除馈送框时会导致访问冲突的问题
● [DSOF-15255] - Render phase delay compensation doesn't work on actors
修复了渲染阶段中的延迟补偿对演员不起作用的问题
● [DSOF-15260] - Unhandled exception in Track.removeBeat test
修复了在Track.removeBeat测试中未处理的异常
● [DSOF-15364] - OmniCal: Camera position not saved between project restarts.
OmniCal:修复了在项目重启后未能保存相机位置的问题
● [DSOF-15365] - Installing d3 remotely fails
修复了远程安装d3失败的问题
● [DSOF-15870] - If the Editor has the VideoInput Patch Editor widget open, the Director can't create a VideoIn without multiple Access_Violation
修复了如果编辑器已经打开了视频输入补丁编辑器微件时,Director创建一个VideoIn时会出现多重访问冲突Access_Violation的问题
● [DSOF-15871] - Captured images from the Projector Study are exported as black images.
修复了从投影仪研究Projector Study采集到的图像被导出为黑色图像的问题
● [DSOF-16069] - Christie device widgets do not respond to opening/closing shutters from the Omnical widget
修复了科视(Christie,投影仪厂家)设备微件对OmniCal的开/关快门命令不响应的问题
● [DSOF-16110] - Invalid access to VideoInSystem during shutdown in RemoteStream::deactivate
修复了在RemoteStream::deactive的关闭期间对VideoInSystem的无效访问问题
● [DSOF-16126] - DMX Amber/White compensation initialises to 255 but should now be 1.0 since it was normalised
修复了DMX琥珀色/白色补偿初始化为255的问题,它应该是1.0,因为它已经被标准化过了
● [DSOF-16177] - Centre shift not applied properly for renderstream content
修复了中心转换不适用于RenderStream的内容的问题
● [DSOF-16189] - Crash when enumerating AJA direct show devices
修复了当枚举AJA(AJA Video Systems,一个提供软硬件的厂商)直接显示设备时的崩溃的问题
● [DSOF-16207] - RenderStream UC 10bit YUV corruption with fractional resolution.
修复了当分辨率为小数时,RenderStream UC 10bit YUV(YUV,影像处理中的颜色编码方式)受到损坏的问题
● [DSOF-16211] - Perspective mapping editor missing hierarchy separator
修复了透视映射编辑器丢失层级分隔符的问题
● [DSOF-16239] - Opening 'About d3' causes momentary hang / stall
修复了打开“About d3”时会导致程序暂时挂起或停止的问题
● [DSOF-16246] - Spatial Mapping Changing Initial Scale Zeros out XYZ Reprojection Distance Positions
修复了空间映射将初始比例零点换成XYZ重新投影距离的位置的问题(没看明白)
● [DSOF-16247] - Redundant data sent over RT at startup causing long project startup it large machine setups
修复了因为通过RT在启动时传输了冗余数据导致在大机器的设置中产生过长的项目启动时间的问题(没看太明白)
● [DSOF-16248] - Opening an OmniCal camera widget from a capture plan displays Nonetype errors
修复了从一个采集面板capture plan打开一个OmniCal相机微件时会显示 Nonetype errors的问题
● [DSOF-16249] - When connecting m1 cameras to a capture plan camera, the object has no attribute
修复了在将m1相机连接到一个采集面板相机时,该对象没有属性的问题
● [DSOF-16520] - Cannot open animate camera layers
修复了无法打开动画相机animate camera层的问题
● [DSOF-16546] - Renderstream: Cannot have 2 independent layers running at the same time
RenderStream:修复了无法让两个独立的层同时运行的问题
● [DSOF-16550] - Colour cal fails with error "failed to register DX11 texture with openCL" on nvidia driver 385.69 (gx1,gx2,2x4)
修复了在英伟达驱动385.69(gx1,gx2,2x4)中进行颜色校准时的报错"failed to register DX11 texture with openCL"问题
● [DSOF-16554] - 'Preferred Network Adaptor' IP addresses don't refresh unless d3service is restarted
修复了除非重新启动D3服务器,否则首选网络适配器的IP地址不会刷新的问题
● [DSOF-16570] - When creating a new project the Preferred Adaptor will be revert to' any' and display multiple notifications
修复了创建新项目时,首选适配器将恢复为“任意any”,并显示多个通知的问题
● [DSOF-16572] - Renaming default videoins so something that does not end in .mov causes d3 to crash.
修复了重命名默认VideoIn时没有以.mov结尾而导致d3崩溃的问题
● [DSOF-16604] - Invalid time passed to notch block on uxfade within same block
修复了在UXfade上不能将时间传输打破同一个Notch Block的问题(没太看明白)
● [DSOF-16648] - Access violation when adding virtual lineup layer
修复了添加Virtual lineup层时的访问冲突问题
● [DSOF-16668] - Access violation crashes d3 on startup
修复了d3开启时因为访问冲突导致的崩溃问题
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